| Character | |
|---|---|
| Game | Tales of Maj'Eyal: Age of Ascendancy 3.9.36 |
| Name | Slaur |
| Sex | Male |
| Type | Dwarf Reaver |
| Campaign | Maj'Eyal |
| Difficulty | Normal |
| Permadeath | Adventure |
| Level | 10 |
| Exp | 24% |
| Gold | 181 |
| Died |
|
| Primary Stats | |
|---|---|
| Strength | 30 |
| Dexterity | 9 |
| Magic | 33 |
| Willpower | 14 |
| Cunning | 10 |
| Constitution | 19 |
| Resources | |
|---|---|
| Life | 386/386 |
| Vim | 136/136 |
| Inscriptions (3/3) | |
|---|---|
| Infusion |
Effective talent level: 1.0
Wild
Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusion |
Effective talent level: 1.0
Regeneration
Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusion |
Effective talent level: 1.0
Regeneration
Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 156 life over 5 turns. Its effects scale with your Constitution stat. |
| Offense | |
|---|---|
| Accuracy (main Hand) | 10 |
| Damage (main Hand) | 33 |
| APR (main Hand) | 12 |
| Crit (main Hand) | 4% |
| Speed (main Hand) | 1.00 |
| Accuracy (off Hand) | 10 |
| Damage (off Hand) | 24 |
| APR (off Hand) | 11 |
| Crit(off Hand) | 4% |
| Speed(off Hand) | 1.00 |
| Spellpower | 26 |
| Spell Crit | 1 |
| Spell Speed | 1 |
| Cold Damage | 3% |
| Blight Damage | 4% |
| Defense | |
|---|---|
| Fatigue | 22 |
| Armour | 21 |
| Armour Hardiness | 62 |
| Defense | 4 |
| Ranged Defense | 4 |
| Physical Save | 21 |
| Spell Save | 16 |
| Mental Save | 8 |
| All Resists(cap) | 0%( 70%) |
| Cold Resist(cap) | 6%( 70%) |
| Lightning Resist(cap) | 5%( 70%) |
| Acid Resist(cap) | 6%( 70%) |
| Blight Resist(cap) | 5%( 70%) |
| Light Resist(cap) | 5%( 70%) |
| Temporal Resist(cap) | 6%( 70%) |
| Poison Resist(cap) | 5%( 70%) |
| Poison Resistance | 12% |
| Pinning Resistance | 10% |
| Stun Resistance | 11% |
| Talents | |
|---|---|
| Race / Dwarf | (mastery 1.00) |
|
Effective talent level: 1.0
1/5
Use mode: Activated Range: melee/personal Cooldown: 45 Travel Speed: instantaneous Usage Speed: instant Description: Call upon the legendary resilience of the Dwarven race to increase your armor(+9), spell(+14) and physical(+14) saves for 8 turns. The bonus will increase with the Constitution stat. |
|
Effective talent level: 1.0
1/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself. 15% chance when hit in melee to increase armour total by 6 for 5 turns. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Money is the heart of the dwarven Empire, it rules over all other considerations. Increases physical, mental and spell saves based on the amount of gold you possess. +1 save every 80 gold, up to +0. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Range: melee/personal Cooldown: 50 Travel Speed: instantaneous Usage Speed: 1 turn Description: While the origins of the dwarves remain clouded in mysteries to the other races it is obvious they share strong ties to the stone. You can target any wall and immediately enter it and appear on the other side of the obstacle. Works up to 1 grids away (increases with Constitution and talent level). |
| Technique / Combat Training | (mastery 1.30) |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your skin becomes more resilient to damage. Increases resistance to all damage by 0% |
|
Effective talent level: 6.5
5/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Teaches the usage of armours. Increases armour value by 9 and reduces chance to be critically hit by 12% when wearing a heavy mail armour or a massive plate armour. It also increases armour hardiness by 32%. At level 1 it allows you to wear gauntlets, helms and heavy boots. At level 2 it allows you to wear heavy mail armour. At level 3 it allows you to wear shields. At level 4 it allows you to wear massive plate armour. |
|
Effective talent level: 1.3
1/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases accuracy of unarmed, melee and ranged weapons by 6. |
|
Effective talent level: 5.2
4/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 26. Also increases damage done with swords, axes, maces by 36% |
|
Effective talent level: 0.0
0/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 0. Also increases damage done with knives by 0% |
| Corruption / Sanguisuge | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 0 Range: 5.00 Cooldown: 9 Travel Speed: 1500% of base Usage Speed: 1 turn Description: Fires a bolt of blight, doing 55.85 blight damage and replenishing 20% of it as vim energy. The amount of vim regained depends on the target's rank (higher ranks give more vim). The effect will increase with your Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 0 Range: 10.00 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Description: For 2 turns your corruption spells will consume health instead of vim if their cost is higher than your vim. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Vim cost: 30 Range: 10.00 Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Absorbs the life force of your foes as you kill them. As long as this talent is active vim will decrease by one per turn and increase by 0 for each kill of a non-undead creature (in addition to natural increase based on Willpower). |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 40 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Description: Tap your life force to provide a furious boost, increasing all your damage by 6% for 7 turns. |
| Corruption / Bone | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 13 Range: 10.00 Cooldown: 4 Travel Speed: instantaneous Usage Speed: 1 turn Description: Conjures up a spear of bones doing 50.39 physical damage to all targets in line. The damage will increase with the Magic stat |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 28 Range: 7.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 3 turns. The bone will also deal 4.47 physical damage. The damage will increase with your Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 25 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Fire bone spears in all directions, hitting all your foes within radius 0 for 6.20 physical damage. The damage will increase with your Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Vim cost: 150 Range: melee/personal Cooldown: 60 Travel Speed: instantaneous Usage Speed: 1 turn Description: Bone shields start circling around you. They will each fully absorb one attack. 0 shield(s) will be generated. |
| Corruption / Plague | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 8 Range: 5.00 Cooldown: 3 Travel Speed: instantaneous Usage Speed: 1 turn Description: Fires a bolt of pure filth, diseasing your target with a random disease doing 8.51 blight damage per turns for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by 4. The effect will increase with your Magic stat. |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 18 Range: 7.00 Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Description: Make your target's diseases burst, doing 19.99 blight damage for each disease it is infected with. This will also spread a random disease to any nearby foes in a radius of 1. The damage will increase with your Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 35 Range: 6.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: All your foes within a radius 2 ball infected with a disease enter a catalepsy, stunning them for 2 turns and dealing all remaining disease damage instantly. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 20 Range: 6.00 Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Description: Infects the target with a very contagious disease doing 1.93 damage per turn for 6 turns. If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball. Creatures suffering from that disease will also suffer healing reduction (40%). The damage will increase with your Magic stat, and the spread chance increases with the blight damage. |
| Corruption / Scourge | (mastery 1.30) |
|
Effective talent level: 6.5
5/5
Use mode: Activated Vim cost: 9 Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hit the target with both weapons doing 171% damage. For each hit the target will bleed for 15.00 damage each turn for 5 turns. The bleeding effect will increase with your Magic stat. |
|
Effective talent level: 2.6
2/5
Use mode: Sustained Vim cost: 40 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Concentrate on the corruption you bring, enhancing each of your melee strikes with 12.37 blight damage (which also heals you for 4.95 each hit). The damage will increase with your Magic stat. |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 18 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Strike with each of your weapons, doing 121% acid weapon damage. If at least one of the strikes hits an acid splash is generated doing 27.40 acid damage to all targets adjacent to the foe you struck. The splash damage will increase with your Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 14 Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hits the target with your main weapon, doing 60% darkness weapon damage. If the attack hits you attack with your second weapon, doing 60% blight weapon damage and granting an automatic critical. If this attack hits the target is blinded for 4 turns. |
| Corruption / Reaving Combat | (mastery 1.30) |
|
Effective talent level: 5.2
4/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Allows you to dual wield any type of one handed weapons and increases the damage of the off-hand weapon to 70%. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: When you damage one of your foes you enter a bloodlust, increasing your spell power by 1 for each target, up to a maximum of 0 per turn. The maximum reachable is +0 spell power. The bonus decreases by one per turn. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You gain a 0% resistance to diseases and have a 0% chance on melee attacks to spread any existing diseases on your target. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your blood turns into an acidic mixture. When you get hit the attacker is splashed with acid. This deals 0.90 acid damage each turn for 5 turns and reduces the attacker's accuracy by 1. At level 3 it will also reduce armour by 1 for 5 turns. The damage will increase with your Magic stat. |
| Current Effects |
|---|
| Quests |
|---|
| Achievements | |
|---|---|
| Curse Lifter |
Killed Ben Cruthdar the Cursed.
28th Voratun 122nd year of Ascendancy at 20:48
By Slaur the Dwarf Reaver level 9 |
| Level 10 |
Got a character to level 10.
5th Profit 122nd year of Ascendancy at 21:56
By Slaur the Dwarf Reaver level 10 |
| Squadmate |
Escaped from Reknor alive with your squadmate Norgan.
18th Voratun 122nd year of Ascendancy at 21:25
By Slaur the Dwarf Reaver level 5 |
| The Arena |
Unlocked Arena mode.
2nd Profit 122nd year of Ascendancy at 07:31
By Slaur the Dwarf Reaver level 9 |
| Equipment | |
|---|---|
| In Main Hand |
acidic steel waraxe of paradox (10.5-14.7 power, 3 apr)
acidic steel waraxe of paradox (10.5-14.7 power, 3 apr)
One-handed war axes. Requires: - Strength 16 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / waraxe Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +5 temporal / +5 acid When wielded/worn: Damage when the wearer is hit: 5 temporal Changes resistances: +6% temporal |
| In Off Hand |
shocking iron waraxe of massacre (11.5-16.1 power, 2 apr)
shocking iron waraxe of massacre (11.5-16.1 power, 2 apr)
One-handed war axes. Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +5 lightning |
| Around Neck |
vitalizing copper amulet of the chosen
vitalizing copper amulet of the chosen
Amulets can have magical properties. Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet When wielded/worn: Changes stats: +2 Con Damage when the wearer hits(melee): 6 light Damage when the wearer is hit: 6 light Changes resistances: +5% light / +5% blight Physical save: +6 Life regen: +0.30 Maximum life: +32.00 Maximum stamina: +12.00 |
| Light Source |
preserving brass lantern of repulsion
preserving brass lantern of repulsion
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite When wielded/worn: Changes stats: +1 Mag / +1 Con Poison immunity: +12% Disease immunity: +10% Life regen: +0.30 Light radius: +2 It can be used to activate talent Glyph of Repulsion (costing 80 power out of 80/80) : Effective talent level: 3.0 Use mode: Activated Power cost: 80 out of 80/80. Range: 3.00 Travel Speed: instantaneous Description: You bind light in a glyph on the floor. All targets passing by will be hit by a blast of light doing 24.54 damage and knocked back. The glyph lasts for 8 turns. The damage will increase with the Magic stat |
| Main Armor |
cleansing iron plate armour of resilience (3 def, 7 armour)
cleansing iron plate armour of resilience (3 def, 7 armour)
A suit of armour made of metal plates. Requires: - Strength 22 - Talent Armour Training (level 4) Infused by nature 17.00 Encumbrance. Type: armor / massive When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes resistances: +5% poison / +6% acid Maximum life: +40.00 |
| Cloak |
linen cloak of the Shaloren (1 def, 0 armour)
linen cloak of the Shaloren (1 def, 0 armour)
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak When wielded/worn: Defense: +1 Changes stats: +1 Wil / +1 Mag |
| On Head |
linen wizard hat of earthrunes (1 def, 1 armour)
linen wizard hat of earthrunes (1 def, 1 armour)
A pointy cloth hat, very wizardly... Powered by arcane forces 2.00 Encumbrance. Type: armor / head When wielded/worn: Armour: +1 Defense: +1 Changes stats: +2 Con It can be used to activate talent Stone Wall (costing 80 power out of 80/80) : Effective talent level: 3.0 Use mode: Activated Power cost: 80 out of 80/80. Range: 7.00 Travel Speed: instantaneous Description: Entomb yourself in a wall of stone for 5 turns. At level 4 it becomes targetable. Duration will improve with your Spellpower. |
| Around Waist |
grounding rough leather belt
grounding rough leather belt
A belt that goes around your waist. Crafted by a master 1.00 Encumbrance. Type: armor / belt When wielded/worn: Changes resistances: +5% lightning Stun/Freeze immunity: +11% |
| On Hands |
polar iron gauntlets of strength (+2) (0 def, 1 armour)
polar iron gauntlets of strength (+2) (0 def, 1 armour)
Metal gloves protecting the hands up to the middle of the lower arm. Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands When wielded/worn: Armour: +1 Changes stats: +2 Str Changes resistances: +6% cold Changes damage: +3% cold |
| On Feet |
blood-soaked pair of iron boots of speed (0 def, 3 armour)
blood-soaked pair of iron boots of speed (0 def, 3 armour)
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet When wielded/worn: Armour penetration: +4 Physical power: +3 Armour: +3 Fatigue: +2% Pinning immunity: +10% Movement speed: +20% |
| Tool |
Tooth of the Mouth (dig speed 12 turns)
Tooth of the Mouth (dig speed 12 turns)
A huge tooth taken from the Mouth, in the Deep Bellow. Powered by unknown forces 3.00 Encumbrance. Type: tool / digger When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. |
| Inventory |
|---|
|
This item will automatically be transmogrified when you leave the level.
titan's steel ring of fire (+10%)
titan's steel ring of fire (+10%) Rings can have magical properties. Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Changes stats: +2 Con Changes resistances: +10% fire Changes damage: +10% fire Physical save: +2 |
|
This item will automatically be transmogrified when you leave the level.
phase iron longsword of crippling (6-8.4 power, 7 apr)
phase iron longsword of crippling (6-8.4 power, 7 apr) Sharp, long, and deadly. Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword Base power: 6.0 - 8.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +4.0% |
|
This item will automatically be transmogrified when you leave the level.
steel longsword of paradox (10.5-14.7 power, 3 apr)
steel longsword of paradox (10.5-14.7 power, 3 apr) Sharp, long, and deadly. Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +5 temporal When wielded/worn: Damage when the wearer is hit: 6 temporal Changes resistances: +5% temporal |
|
This item will automatically be transmogrified when you leave the level.
sunbathed ash staff of might (9-10.8 power, 3 apr, light damage)
sunbathed ash staff of might (9-10.8 power, 3 apr, light damage) Staves designed for wielders of magic, by the greats of the art. Requires: - Magic 16 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 9.0 - 10.8 Uses stat: 100% Mag Damage type: Light Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +14% light Spellpower: +2 Spell crit. chance: +7% |
|
agate
agate
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / black When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con |
|
aquamarine
aquamarine
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / blue When wielded/worn: Changes resistances: +4% all When used to imbue an object: Changes resistances: +4% all |
|
Orb of Scrying
Orb of Scrying
This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. |
|
Transmogrification Chest
Transmogrification Chest
This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. |
|
2 amethyst
2 amethyst
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / violet When wielded/worn: Changes damage: +4% all When used to imbue an object: Changes damage: +4% all |
|
Rod of Annulment
Rod of Annulment
You can feel magic draining out around this rod. Even nature itself seems affected. Powered by arcane forces 2.00 Encumbrance. Type: wand / wand It can be used to force some of your foes infusions, runes or talents on cooldown, costing 30 power out of 30/30. |
Slaur misses Slaur.
Slaur misses Slaur.
Slaur casts Virulent Disease.
Slaur is afflicted by a rotting disease!
Slaur hits Slaur for 10 blight damage.
Slaur casts Acid Strike.
Slaur casts Acid Strike.
Slaur drains life from Slaur!
Slaur drains life from Slaur!
Slaur hits Slaur for 33 acid, 6 acid, 6 temporal, 7 light, 15 blight, 18 blight, 6 temporal, 7 light, 30 acid, 6 lightning, 7 light, 15 blight, 18 blight, 6 temporal, 7 light damage (total 181.79).
Talent Bone Spear is ready to use.
Slaur hits Slaur for 10 blight damage.
Talent Virulent Disease is ready to use.
Slaur hits Slaur for 9 blight damage.
Slaur hits Slaur for 9 blight damage.
Talent Rend is ready to use.
Slaur hits Slaur for 9 blight damage.
Talent Drain is ready to use.
Slaur hits Slaur for 9 blight damage.
Slaur is free from the rotting disease.
Slaur casts Drain.
Slaur killed Slaur!
Slaur the level 10 dwarf reaver was tainted to death by himself, providing a free meal to the wildlife on level 3 of The Maze.
Slaur hits Slaur for 54 blight damage.
You have 2 life(s) left.
Slaur deactivates Ruin.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Saving done.